Literature Review on the Impact of Digital Technology on Learning and Teaching
What is game-based learning and how can it be promoted in schools? In this literature review especially written for teachers and practitioners, our Guest Editor Dr Mingfong Jan answers these questions and more. Your Head of Department will probably ask about pedagogies and assessments.
Metrics details. The focus of higher education institutions is the preparation of future professionals. To achieve this aim, innovative teaching methods are often deployed, including games and simulations, which form the subject of this paper. As the field of digital games and simulations is ever maturing, this paper attempts to systematically review the literature relevant to games and simulation pedagogy in higher education. Two researchers collaborate to apply a qualitative method, coding and synthesizing the results using multiple criteria.